Izumi Thrussell

Appearance
Izumi is a girl of average height and weight with a fair complexion. She has short blue hair and also green eyes.

In her day clothes, Izumi is always wearing a black sleeveless wetsuit underneath her outfit, incase swimming is included on any of her team's missions. Over that she wears a navy blue skirt and an aqua and white swim jacket. Footwear includes a pair of blue boots (in a similar fashion of her character of inpiration's). She wears a strap on her shoulder for carrying her weapon, being within a case for it, and also wears a belt holding vials of Water/Ice Dust.

Personality
Izumi is often one who's shy when meeting new people. She'll make as little conversation as possible until she finds a common interest between herself and someone else (being either swimming or music). After opening up a bit, Izumi can be seen as a cheerful and friendly girl, with a positive attitude. One good trait about her is that she's always one to put others before her own needs and will do anything she can to offer help.

Izumi is one who appreciates music, and is said to have a nice singing voice. She's also skilled at playing few instruments being the flute, piano, and violin; however she can be a bit bashful when it comes to playing in front of others. Her other interest is swimming, so she loves spending time at the pool or in the ocean. She can go on and on about either of those topics, showing how much admiration she has for them.

She's seen as the smart one in the team, as she does a lot of reading and gets good grades in her classes, though Izumi has a weakness when it comes to math; she's better in the English department and history, but excels when it comes to science (mostly biology).

Weapon and Abilities
Izumi uses a trident harp hybrid named Poseidon's Strings. In its harp form, it looks like a simple stringed instrument colored in black and blue. It's made of a light sturdy metal for easy carrying. Izumi's harp also comes with a bow (as in violin bow), of the same color and material which she uses to play it (also about the same size as the harp's handle). On the top is the spearhead of the trident in the fashion of a normal blade in the center and 2 outer blades shaped like fins. The hair of the bow is lined with Water/Ice Dust, for primarily channeling Dust-based attacks, as though it were a wand.

For her weapon to become a trident, all Izumi has to do is combine her bow at the bottom of the harp. Since the strings would get in the way when holding it, they can be easily drawn in at the top of her weapon (same goes with the hair of the bow). In this form, her attacks are more melee oriented, though she does get an elemental advantage with Dust being in the spearhead as well.

Dust Channeling
When attacking, Izumi channels Ice/Water Dust with the help of her Aura for both offense and defense.

Defense:  Primarily when combined with Ice Dust, she can create a shield/barrier of ice with her glyph to protect herself or allies from certain attacks, though it would be able to break with a few good hits.

Offense:  For an offensive method, Izumi primarily uses a wide variety of casting techniques with Water and Ice Dust. For one move, Ice Dust can be used to create icicle spikes and shoot them towards her enemy from the sky or in a horizontal direction. She can fire a max of 3 large ones (in comparison to the size of a motorcycle I guess?), 7 medium sized (somewhere moderately between the two), or 21 small ones at a time (lets say about the size of a normal Dust crystal).

Also in combination with Ice-Dust, Izumi can fire beam-like attacks (as seen by Weiss and Glynda) at an opponent as a mere attack, or to bind certain parts of their body (hand to a wall, or foot to the ground).

Water Dust can also be effective for an attack by blasting it from the glyph as well (think like pressured water coming out of a water hose); normally it would be used to push an enemy back slightly or send them into the air (if the glyph is on the ground, think like a geyser), rather than doing actual damage.

Other than just creating geysers, Izumi can also create spheres of water and send them towards her enemy that will burst on impact. She can do a max of 4 (head-sized) bubbles at a time, or drop one large sphere onto her enemy.

Other tactics:  By setting a glyph on the ground under her and combine it with Water Dust, Izumi can launch herself or allies in the air as though her glyph were a geyser if the time calls for it. Underwater this can also be used as a propulsion system for increasing her swimming speed.

If in a very wet area (let's say a shallow pond for example), she could set her glyph up as a trap in the water, and when an enemy nears it she can fire a blast of Ice Dust from her harp's bow toward it, to either encase the lower half of their body in ice or use it to attack them in the form of a small stalagite.

Aura and Semblance
Her Aura is blue in color and Izumi's Semblance dealing with the usage of a certain glyph for slight healing purposes. Her ability combines the the usage of a glyph that radiates a light blue color and the injured person's Aura (one who hasn't had their's unlocked yet would just take a bit longer to heal); size can vary depending on the size of the afflicted area. She can only heal skin deep injuries fully, and will only soothe pain for any other wounds (like a broken bone or a deep stab wound). For small cuts she doesn't have to put a lot of effort into healing, although when working on a larger wound, it takes a little more energy.

Basic Abilities
Izumi's strengths lies in her general intelligence and knowledge of Dust usage. Her physical strength is moderate compared to her team's leader Harold, and defensive abilities are somewhat fragile. Her speed is about average as well on land, and the same goes for water, unless she uses her Semblance to help her.

History
Izumi is the daughter of two Marine Biologists residing in Undina Bay. She would always accomapny the both of them to their workplace, a laboratory on the coastline. Izumi had gotten a chance to see a lot of creatures of the sea ever since she was a toddler, and her parents loved how she had taken an interest in their work. When she turned 7, Izumi had started to study everything she could about all sorts of different ocean living organisms. When her mother would give tours to locals and tourists alike, she'd always praise her daughter for helping her explain about the lab and their work. She'd even smile when Izumi started to sing to the fish that they had.

When she was 11, Izumi started to do field work on her own along the shore, as she couldn't yet go out with her parents to sea. On one of her explorations, she had encountered a rather large sleeping crab of an odd black and white coloring. Her curiosity had peaked, so Izumi started to poke at it with a nearby stick. The crab had then woken up enraged, and raised a claw to attack her. Izumi had managed to avoid its attack, and started running as fast as she could to find a nearby Hunter on patrol.

When she found one, she led him directly to the monster to fight it off, though the Hunter didn't seem to be doing so well. As he attacked the top of the crab's shell, there wasn't a dent or fracture made. Figuring he could use some help, Izumi called out to him, "Flip it on its back!" to at least disable the beast's movements. After a few tries, the Hunter managed to do so and waited for the girl's next order. Izumi then directed him to attack its abdomen while it was vulnerable.

After the battle was over, the Hunter had thanked Izumi for helping him with the Grimm he was fighting; because he barely had any knowledge on shellfish, especially shellfish Grimm, he probably wouldn't have been able to defeat it. Figuring that kind of knowledge would be useful, the Hunter talked to her parents, informing them of combat schools like Signal, Sanctum, and Beacon. Izumi thought it'd be a good idea, as she'd even be able to learn common similarities between a normal shark and its Grimm version; it would be helpful knowledge for those Hunters who only know about forest-living Grimm like Ursa and Beowolves. She started her training immediately and went off to Signal at 13. Due to her good grades, Izumi was able to skip a year of school and moved onto furthering her studies at Beacon Academy at 16.

Relationships

 * Harold Baines- While he is often looked down upon by the other two members of her team, Izumi is the only one who gets along well with Harold. She's often refered to as his personal medic by him, as most of her healing abilities are focused on him. Also Izumi's not sure why, but there's just something about him that makes her feel weird in her stomach.
 * Kyou Hamasaki- Izumi sees Kyou as a mature guy, and they get along pretty well; though when it comes to fun, she thinks of him as a bit of a stick in the mud at times.
 * Rhoda Hylonome- Being the only other girl on the team, Izumi has always tried to befriend Rhoda mainly to have some girl talk and do other feminine things.

Trivia

 * Izumi means "fountain, spring" in Japanese. Thrussell is from Old English, prostle meaning "having characteristics of a song thrush" which is essentially a song bird with plain brown backs and black-spotted on the front.
 * Her birthday reveals that she is an Aquarius (Like her creator :P).
 * Izumi's the youngest of the team, being a whole year under everyone else.
 * She's a native of Undina Bay, and also friends with another native Takeshi Kobayashi.
 * She's very knowledgable when it comes to sea creatures and their anatomy.
 * Izumi is an excellent swimmer, and has a fear of heights.
 * Her character was inspired by Elle (Japanese "Eruru" pronounced Elulu) from the game Luminous Arc 3.
 * Besides sharing similarities to Elle, Izumi also shares a name as well as blue hair with Konata Izumu from Lucky Star.
 * Her weapon is the only one that has an actual "transformation".
 * Image of her weapon's reference come from the MMORPG Aion.
 * At Beacon, Izumi is on the school's swim team (if they have one).